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!!_______________________________________________________________________ N *Nabavian S. “Supporting the Emergence of Composition from Improvisation”. AMSc Thesis, Dept. of Computer Science, Queen Mary, University of London. 2002. *Nabavian S., Bryan-Kinns N., “Analysing Group Creativity: A Distributed Cognitive Study of Joint Music Composition”. In Proceedings of Cognitive Science, pp. 1856-1861. 2006. *Nagashima Y. “Multimedia Interactive Art : System Design and Artistic Concept of Real-Time Performance with Computer Graphics and Computer Music”, Proceedings of Sixth International Conference on Human-Computer, Interaction, ELSEVIER, 1995 *Nagashima Y. et al. “A Compositional Environment with Interaction and Intersection between Musical Model and Graphical Model” -- "Listen to the Graphics, Watch the Music" Proceedings of 1995 ICMC, International Computer Music Association, 1995 *Nagashima Y. et al. “"It's SHO time" -- An Interactive Environment for SHO(Sheng) Performance”, Proceedings of 1999 ICMC, International Computer Music Association, 1999 *Nagashima Y. “Improvisession II : a performing/composing system for improvisational session in networks”, Shizuoka University of Art and Culture *Narine T., Leganchuk A., Mantei M. & Buxton W. “Collaboration awareness and its use to consolidate a disperse group”. Proceedings of Interact '97, Sydney, Australia, 1997 *Nasir T., Roberts J.C. “SONIFICATION OF SPATIAL DATA”, 13th International Conference on Auditory Display ICAD, 2007 *Natkin S. “Mapping a Virtual Sound Space into a Real Visual Space”. InICMC 2000, Berlin, Août, 2000. *Natkin S., Yan C. “A Typology of the Relationships between Real and Virtual Worlds”. Inthe 7th International Conference of CGAMES, Angouleme, France, 28-30th November 2005, pp. pp.223-231, Edited by Q. Mehdi, N. Gough a, 2005 *Natkin S., Yan C. “Adaptive Narration in Multiplayer Ubiquitous Games”. IJCiNi, 0(0), IGI Publishing, 2007 *Nella, M. J. Constraint Satisfaction and Debugging for Interactive User Interfaces. Ph.D. Thesis, University of Washington, Seattle, WA, 1994. *Neuhaus M. “The Broadcast Works and Audium”. In Zeitgleich. Vienna: Triton. 1994 ^http://auracle.org/docs/Neuhaus_Networks.pdf ^http://www.max-neuhaus.info/ *Neuhaus M. “Audium, Projekt für eine Welt als Hör-Raum”. In E. Decker and P. Weibel (eds.) Vom Verschwinden der Ferne: Telekommunikation und Kunst. Cologne: Du Mont. 1990. *Nezvanova N. “aNATO.0+55: An Internet, Audio, Video, VR, 2-D, and 3-D Graphics Environment for the IRCAM/Opcode Max Programming Language”. o 0f0003 Arkiv 247:1±8, 1999 *Nezvanova N. “The Internet, A Musical Instrument in Perpetual Flux”. Computer Music Journal 24 (3): 38–41, 2000 *Nicolas B. “Transport du son produit en temps réel sur les réseaux best effort” . Rapport scientifique CEDRIC, 2002. *Nickerson L.V., Stockman T. and Thiebaut J.B. “SONIFYING THE LONDON UNDERGROUND REAL-TIME-DISRUPTION MAP”, 13th International Conference on Auditory Display ICAD, 2007.
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